PORTFOLIO | RESUME | CONTACT |
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Character model - Butcher |
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Butcher: 3882 tris 2048*2048 color with alpha, normal, specular Hook: 224 tris 256*1024 color, specular This is from a specialization project I was part of during my time at the university. The goal was to practice and learn the techniques used when creating graphics for games, like normalmapping and such. I've touched it up a bit from the original. |
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Maya Hardware render Breakdown Texture flats |
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Copyright (c) Anton Sundström | sundstrom85@gmail.com |