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Character model - Butcher
Butcher:
3882 tris
2048*2048 color with alpha, normal, specular

Hook:
224 tris
256*1024 color, specular


This is from a specialization project I was part of during my time at the university. The goal was to practice and learn the techniques used when creating graphics for games, like normalmapping and such. I've touched it up a bit from the original.


Maya Hardware render


Breakdown


Texture flats


Copyright (c) Anton Sundström | sundstrom85@gmail.com